Robot Auction conducts your entire player auction automatically — no auctioneer needed. FIFO Bidding keeps large auctions orderly, one team at a time. Both exclusive to AuctionPro.
Used alongside 500+ live auctions run on AuctionPro
Flip Robot Auction on and the server takes over completely. Every player gets a countdown timer that resets with each bid. No bids left when time's up? The player is decided automatically — sold to the highest bidder, or marked unsold — and the auction moves straight to the next one.
In a room full of team owners, open bidding can turn into a scramble. FIFO Bidding fixes that: at most 2 teams contest a player at once. Outbid a team, and they get a short exclusive window to counter before anyone else can jump in.
Two independent settings — mix and match however your event needs.
| Admin (manual) | Robot Auction |
|---|---|
| You click Next/Sold/Unsold | Server decides automatically |
| Needs a dedicated auctioneer | Runs unattended |
| Pace depends on the person running it | Consistent, timer-driven pace |
| Free bidding | FIFO Bidding |
|---|---|
| Any team bids any time | One-on-one, in turn |
| Can get chaotic with many teams | Always orderly |
| Best for smaller, fast-paced groups | Best for large in-person auctions |
No one's available to run the auction live, you're conducting it remotely, or you just want it done fast with zero manual clicking.
You've got a room full of team owners and want the bidding to stay clean, deliberate, and easy for spectators to follow.
Robot Auction is fully automated, server-run auction conduct — no human ever clicks Next Player, Sold, or Unsold. Each player gets a countdown timer; the server decides the outcome and moves on by itself. You can supervise from your phone or let it run completely unattended.
Every player that comes up gets a countdown. Each new bid resets the clock. When the timer runs out with no further bids, the player is automatically sold to the current highest bidder — or marked unsold if no one bid at all. The auction then moves straight to the next player with zero manual input.
Unsold players aren't lost — they automatically re-queue for another round, up to the retry limit you configure. The system tracks rounds on its own, so a player only drops out for good after being offered the number of times you've allowed.
FIFO Bidding keeps large auctions orderly instead of a free-for-all. At most 2 teams contest a player at a time — when a team is outbid, they get a short exclusive window to counter before anyone else can jump in. It's the difference between a chaotic scramble and a clean back-and-forth.
A third of your configured bid timer, with a minimum of 5 seconds — so it scales with however fast or slow you've set your auction to run. If that window passes without a counter-bid, that team is automatically passed and the floor opens to everyone else.
Yes — how the auction is conducted (a human clicking through, or the system running it automatically) and how bidding works (open to everyone at once, or one-on-one via FIFO) are independent settings. Mix them however suits your event: Robot Auction with FIFO for a fully hands-off yet orderly auction, or either one on its own.
No — that's the point. It's built for situations where a dedicated auctioneer isn't available, or you'd rather run things remotely. You can still watch and step in any time, but nothing requires your attention to keep moving.
Book a free demo and watch Robot Auction and FIFO Bidding in action before your next event.