Split your player pool into categories — Icon, A-grade, Overseas, whatever your event needs — with their own base price and a compulsory minimum every team must fill. No team walks away without their share of top players.
Part of 500+ live auctions run on AuctionPro
Create as many categories as your event needs — Icon Players, A/B/C grade, Overseas, Local, anything. Give each one its own base price, and every player you add to that category inherits it automatically, whether you add them one by one or import a whole roster via CSV.
Set a minimum every team must buy from each category — say, at least 1 Icon Player and 2 Overseas players. AuctionPro tracks every team's progress live, and if a category's pool empties out before every team hits its minimum, the system handles it for you instead of leaving squads lopsided.
Categories aren't just an admin setting — they show up live, for everyone watching.
The current player's category badge shows right on the admin control screen, live.
Spectators and stream viewers see the category too — no confusion about what's up for bid.
Filter and browse the pool by category, with a dedicated column in the player table.
After the auction, each player's category shows on the public results page for everyone to see.
Categories (also called player groups) let you split your auction pool into custom buckets — Icon Players, A/B/C grade, Overseas, Local, or anything your event needs. Each category gets its own base price, and you set a compulsory minimum every team must buy from it, so squads come out balanced instead of one team hoarding all the top players.
They solve different problems. The Group Draw Wheel randomly splits teams into pool-stage groups for a tournament — it has nothing to do with auctions. Player categories are entirely within a single auction: they organise the player pool itself and enforce how many players from each category every team must acquire.
AuctionPro tracks this automatically. In system-conducted auctions, unsold players from a category are automatically re-offered before the auction moves on, so teams get a real chance to hit their minimum. In admin-run auctions, you get a simple prompt the moment a category empties out with unsold players remaining — re-auction the unsold ones first, or move on. Either way, nothing blocks the auction and it's always your call.
Yes. Icon Players might start at ₹2,00,000 while a Local category starts at ₹20,000 — set it once per category and every player in it inherits that base price automatically, including players added later via CSV import.
Yes — the current player's category shows live on the auction screen, the public watch page, and the OBS broadcast overlay. After the auction, category names also appear on the public results page next to each player, so the squad breakdown is transparent to everyone.
Yes. The player list has a category filter and column once categories exist, and you can bulk-assign players to a category with checkboxes, or set it per row in your CSV import — no need to open each player individually.
Book a free demo and see custom categories and compulsory quotas set up for your next auction.